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Author: Carolina Cebanu

Regenerative Agency Cluster

Cluster: Regenerative Agency Cluster

Competence: Problem Framing

Module title: Exploring Ecologies of Technology to Design Collective Agency and Intelligence in a More-than-Human World

ECTS credit points: 4 

Workload in hours: 100

EQF-level: 5-6

Course Objective

The module involves the ability to reframe relationships between self and world in regenerative terms and includes awareness of a variety of relevant approaches and methods, and terminologies. It is inspired by a more-than-human view of the complex entanglements (interdependencies) between self and world and based on a series of complementary design exercises (that are themselves tangible examples of a triple loop approach: activity > analysis > action).

Description

The cluster regenerative agency structures the course consisting of five different modules, each of them corresponding to the development of a specific competence.The five competences have been predefined in co-creation with the rest of the Consortium. Each of the modules will have ten lessons that are being planned to be taught in a face-to-face situation of learning groups of no more than 25 learners. 

Modules & Key Topics

  • Module 1 – Self-awareness & Empathy
    • It involves understanding one’s place in a more-than-human world and the capacity to make informed decisions that are aligned with the need for economic, cultural, and ecological regeneration
  • Module 2 – Ethical and sustainable thinking
    • It involves understanding that concepts of ethics and justice have an ecological dimension that includes thinking about multispecies relations and the complexity of their (social) interactions. Understanding how regenerative and sustainable actions have the power to affect future generations (human and more-than-human) and being familiar with frameworks that support regenerative/ecological thinking and acting.
  • Module 3 – Problem Framing
    • The cluster involves the ability to reframe relationships between self and worldin regenerative terms and includes awareness of a variety of relevant approaches and methods, and terminologies. It is inspired bya more-than-human view of the complex entanglements (interdependencies) between self and world and based on a series of complementary design exercises (that are themselves tangible examples of a triple loop approach: activity > analysis > action.
  • Module 4 – Exploratory Thinking
    • It involves having an exploratory interest in creative, structural, social and technical ways of acting democratically and holistic.
    • It involves awareness of precautionary principle (act now to avoid future negative impact), a positive attitude toward fact-based analyses (interest in how evidence / factuality / trust is determined), awareness that fairness / inclusion requires knowledge of all stakes / perspectives involved / affected; awareness of differences between potential (thinkable) / possible (doable) / likely (realistic) futures
  • Module 5 – Actionable Futures
    • It involves designing for impact in a competence ecosystem (sites of learning and sites of engagement)
    • It implies the knowledge of how diversity can become a strength, knowledge that human action may have unpredictable / uncertain consequences, and awareness of relevant laws / policies affect spaces of engagement (and make possible specific actions)

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CYANOTYPES (p.n. 101056314) is part of Alliances for Sectoral Cooperation on Skills funded by the European Commission Erasmus+ Programme. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

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Value-Creating Agency Cluster

Cluster: Value Creating Agency Cluster

Competence: Financial and Economic Literacy

Module title: It’s Not About the Tree, but the Forest

ECTS credit points: 2

Workload in hours: 50

EQF-level: 5

Course Objective

It’s Not About the Tree, but the Forest: Financial and Economic Literacy immerses learners in the intricacies of global economic systems and diverse business models in the Creative and Cultural Industries. Through critical analysis and practical exercises, participants gain insight into local societal challenges and develop the skills to apply business models for positive change. The course empowers learners to navigate the interconnected realms of economics, business, and societal well-being with purpose and efficacy through the lens of the Creative and Cultural Industries.

Description

The cluster value creating agency structures the course consisting of five different modules, each of them corresponding to the development of a specific competence.The five competences have been predefined in co-creation with the rest of the Consortium. Each of the modules will have ten lessons that are being planned to be taught in a face-to-face situation of learning groups of no more than 25 learners.

Modules & Key Topics

  • Module 1 – Valuing Ideas
  • Module 2 – Financial and Economic Literacy
  • Module 3 – Planning and Management
  • Module 4 – Working with Others
  • Module 5 – Opportunity Management

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CYANOTYPES (p.n. 101056314) is part of Alliances for Sectoral Cooperation on Skills funded by the European Commission Erasmus+ Programme. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

CYANOTYPES Social

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Data-Driven Agency Cluster

Cluster: Data Driven Agency Cluster

Competence: Creatively Using Digital Technology

Module Title: Mastering Digital Competencies: From Literacy to Creative Innovation

ECTS credit points: 2

Workload in hours: 50

EQF-level: 5

Course Objective

The module aims to equip learners with the skills to creatively leverage digital technology, recognizing its potential to transform and enhance creative endeavors. By exploring and employing a variety of digital tools and innovative methods, participants will be able to produce and enhance creative work across multiple platforms. Specifically, the course will cover the design and implementation of virtual reality presentations, effective use of AI platforms for image generation, and other emerging digital technologies. This module seeks to foster a deeper understanding of digital creativity, encouraging learners to integrate these technologies into their personal and professional projects, thus enhancing their overall digital literacy and creative capacity.

Description

The cluster value creating agency structures the course consisting of five different modules, each of them corresponding to the development of a specific competence.The five competences have been predefined in co-creation with the rest of the Consortium. Each of the modules will have ten lessons that are being planned to be taught in a face-to-face situation of learning groups of no more than 25 learners.

Modules & Key Topics

  • Module 1 – Data Literacy & Digital Literacy:
    • Collecting, managing, and interpreting data
    • Navigating digital technologies
    • Online communication and critical evaluation of digital information
    • Recognizing and evaluating digital source credibility
    • Online safety and security measures
  • Module 2 – Understanding Socio-Technical Systems:
    • Roles and influences of socio-technical systems
    • User feedback processes and tools
    • Stakeholder interactions at macro and micro levels
  • Module 3 – Digital Self-Determination:
    • Selecting appropriate training data
    • Legal rights and data protection (GDPR)
    • Managing personal data
    • European Declaration on Digital Rights
  • Module 4 – Creatively Using Digital Technology:
    • Advantages and selection of digital tools in creative practices
    • AI platforms for image generation and VR presentations
    • Designing and producing VR presentations
    • Prompt engineering and generative AI systems
  • Module 5 – Digital Content Co-Creation:
    • Collaborative design and content creation
    • Ethical content creation
    • Collaborative tools and version control systems
    • Online co-creation spaces and SOPs
    • Reflecting on digital technology for innovative outcomes

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CYANOTYPES (p.n. 101056314) is part of Alliances for Sectoral Cooperation on Skills funded by the European Commission Erasmus+ Programme. Views and opinions expressed are however those of the author(s) only and do not necessarily reflect those of the European Union or the European Education and Culture Executive Agency (EACEA). Neither the European Union nor EACEA can be held responsible for them.

CYANOTYPES Social

Continue reading